SimulationStrategyGame

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Simulation and Strategy Game

Simulation and Strategy Games aim to simulate an experience that requires careful and skillful thinking and planning in order to achieve success. The player has a large project to complete and is asked to make multiple decisions. The player makes several decisions during the project that affect the game's outcome, and the user learns the consequences of each decision. Success is determined by an equation that takes into account the decisions the player made. The player must often complete the project within an allotted amount of time.

Example Simulation/Strategy Game: Bacteria Salad
[WWW]http://www.shockwave.com/gamelanding/bacteriasalad.jsp
http://www.persuasivegames.com/games/files/arcadewireecoli/game1.jpg

Educational Objective:
The player will learn the consequences of each decision during the project.

Player’s Objective, Scoring, and Winning:
The player’s objective is to complete the large project by making decisions along the way to order to achieve some level of success. Scoring and winning is determined by an equation that takes into account the decisions the player made.

Objects and Characters:
The specific objects will depend on the player’s project. These objects will change as the player makes decisions. For example, crops will look different as the farmer decides to water them.

Media Requirements:
Instructions screen, winning screen, background image, images of the objects involved in the project, screens for each decision that the player will be asked to make

Game Activities:
From time to time, the player will be asked to make a decision and the player will select their decision from multiple choices.

Controls:
The controls will be different depending on the project and its decisions, but they typically use the mouse only. Many games use the mouse to select items or answer questions during each decision.

How to personalize your game and incorporate your educational topic:

  1. Decide on the large project the player has to complete (for example, running a farm).

  2. Decide on the decisions within that project that the player must make (for example, choosing crops, when to plant seeds, when to harvest crops, and what price to sell crops at).

  3. Decide on the “equation for success”. For example, if the goal was to make a maximum profit, calculate the player’s profit and compare it to the game’s maximum profit.

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