Adventure Game 2: Room-Based
The main character is in a closed room with several tasks to complete. The character can move around the room and complete the tasks in any order, but all the tasks must be completed.
Example Room-Based Adventure Game: Xtreme Xmas Shopping
http://www.persuasivegames.com/games/game.aspx?game=arcadewirexmas
Educational Objective:
The user learns about the educational topic through each task she must complete.
Player’s Objective, Scoring, and Winning:
The player’s objective is to explore the room and complete all the tasks, and wins when she successfully completes all tasks. If the player does not complete a task successfully, the game lets the player try again.
Objects and Characters:
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Main character: Responds to user controls. Can move anywhere within the room. Changes images based on what direction she is moving in.
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Task-related objects: Depending on the task given, you may need additional characters or objects.
Media Requirements:
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Instructions screen
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Winning screen
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Background image of the room
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Image for task stops around the room
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Instructions screen and background image for each task
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Object images for each task
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Four character images for moving up, moving down, moving left, and moving right
Game Activities:
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Moving around the room: the user controls the main character to move around the room.
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Completing a task: Depending on the task, the user must control the main character in some way to complete it. A task could be matching pictures or words, answering a question, etc.
Controls:
The user moves the main character around the world map by using keys:
| Key | Action |
| left, right, up, or down arrow | the main character moves left, right, up, or down (unless blocked by the room wall) |
| Return/Enter | if the character is on a task stop in the room, the character starts the task |
How to personalize your game and incorporate your educational topic:
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Decide the kind of room that the player is moving around in using your educational topic as a theme. It could be a store, a school, the world, etc. Use the same theme for what the task stops will look like. They could be products on shelves, classrooms, countries, etc.
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Choose the main character for the game.
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Decide what each task will be. What do you want the player to learn from completing a task? How will they complete this task? Make the task simple, so you know you can code it and the player can complete it.

