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Adventure Game 2: Room-Based

The main character is in a closed room with several tasks to complete. The character can move around the room and complete the tasks in any order, but all the tasks must be completed.

Example Room-Based Adventure Game: Xtreme Xmas Shopping

Educational Objective:
The user learns about the educational topic through each task she must complete.

Player’s Objective, Scoring, and Winning:
The player’s objective is to explore the room and complete all the tasks, and wins when she successfully completes all tasks. If the player does not complete a task successfully, the game lets the player try again.

Objects and Characters:

Media Requirements:

Game Activities:

The user moves the main character around the world map by using keys:

Key Action
left, right, up, or down arrow the main character moves left, right, up, or down (unless blocked by the room wall)
Return/Enter if the character is on a task stop in the room, the character starts the task
User controls for each task will depend on the specific task.

How to personalize your game and incorporate your educational topic:

  1. Decide the kind of room that the player is moving around in using your educational topic as a theme. It could be a store, a school, the world, etc. Use the same theme for what the task stops will look like. They could be products on shelves, classrooms, countries, etc.

  2. Choose the main character for the game.

  3. Decide what each task will be. What do you want the player to learn from completing a task? How will they complete this task? Make the task simple, so you know you can code it and the player can complete it.

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